Notas detalhadas sobre Helldivers 2 Gameplay
All in all, Helldivers 2 is a fantastic co-op game with lots of content (and arguably the best structure to live service I’ve seen in a long time) wrapped up in a nice $40 package. The price point is right (even if you take into consideration the additional $20 “upgradeâ€), the content is plentiful and it feels like a game that respects your time. I genuinely have a hard time saying anything negative about the game, especially now that the servers are stabilized and the developers are active on Twitter (X, if you care about that detail) updating the community about game updates and stability hiccups.
Quality mode looks pretty clean and sharp, while the performance mode is very 1080p-like, with a visibly lower resolution - and with a lower-res HUD as well. On a 4K set, the performance mode doesn't look terribly clear, while the quality option tends to excel. If you zoom in closely in the quality mode, you can notice slightly painterly image characteristics that suggest FSR 1 to my eyes, or a similar technique. Beyond the image clarity differences, the quality mode does have noticeably different-looking ambient occlusion, appearing darker and better defined, though I believe this is just a byproduct of the different rendering resolutions, at least judging from the PC build. There's also an anti-aliasing option, but I'm not sure what it's supposed to do as toggling it makes pelo difference. I'm not sure it's working at all, as the differences in using the same option on PC are obvious.
We can actually blow away individual bits off each enemy, taking off limbs with small arms fire - or obliterating them with artillery fire. I loved the physics here - especially in aggregate, when the frame is just filled with physicalised objects, particles, and disintegrating enemies. Buildings can be destroyed in dramatic fashion when hit by airstrikes or blown up with a well-placed grenade, and the terrain deforms too under the barrage. Helldivers 2 is a unique and visually interesting console title, so how do the performance and quality modes stack up? The most obvious split comes down to resolution. The performance mode runs at 1080p, while the quality mode steps up to approximately 1728p. Both modes counted at those figures in every shot I tested, so there are pelo signs of dynamic resolution as far as I can tell. In stationary shots, the difference between the two is obvious.
Tempest 3D AudioTech em auscultadores compatÃveis Escuta passos alienÃgenas, ataques iminentes, e gritos do ajuda desesperados e distantes do outros Helldivers que se afastam dos seus colegas de esquadrãeste.1
Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates.
We're still making our way through Helldivers 2, so be sure to check back soon for even more helpful tips and tricks as we discover them!
A primitive actualization of barbarity, the Berserker has CPUs in each chainsaw that are programmed to solve one problem: closing the space between saw and target as quickly as possible. Devastator
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These can be used to purchase Warbonds progression and unlock items such as Super Credits, victory poses, and gear.
The game has fully transitioned to a live-service model which means that the game aims to make you play for continuous amounts of time.
It’s Katherine, Arrowhead’s social media and community manager, back again to bring you new Helldivers 2 gameplay details: a more in-depth look at our cooperative play* and combat.Â
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.
Best answer: Helldivers 2 is a PvE co-op third-person shooter in which up to four players team up to drop onto planets, complete objectives, and then extract while fighting hordes of alien bugs or armies of advanced robots.
Curious to learn more about what's quickly become one of the biggest games of the year? You undoubtedly have lots of questions, so we've put together this extensive FAQ to help answer them. Read on to learn everything you need to know about Helldivers 2.